Yet, in widening its scope to reveal far more rampaging aliens than just the one, and all not alike in form, it gradually becomes clear that Na’s pacing works better throttled up than throttled down. He not only introduces more E.T.s, but also more humans, like an old man getting stitched up in the hospital with a story to tell and hunting party in the forest who find themselves as prey, none of whom are conveyed with any real dimension. Even a bout of friendly fire that seems readymade to reveal character from the extreme circumstances ultimately comes to nothing. Maybe this could have been glossed over had “Hope’s” action stayed in the stratosphere, but in ramping back up, it becomes oddly repetitive, consequently monotonous, and so reliant on machine gun fire that by the end it had literally given me a headache. One endless sequence on a highway becomes emblematic of a movie that does not seem to know how to call it quits. What’s more, the striking tactility of so much of the first hour is undercut by much of the creature design that feels disjointedly inserted from a video game. It’s not just the old rule of thumb that the less you see of the monster(s), the better, but that one character’s evocative description of them being a mush of peas and beans proves too much to live up to.
The imagery is all the more disappointing given Na’s willingness to see the aliens as more than unthinking predators. He demonstrates this via narrative revelations of his screenplay, but even more than that, through a pair of captivating lengthy close-ups of deceased outsiders. These seem primed for classic horror movie jump scares, holding and holding the shots until...nothing happens. Like Chief Ko finding himself unexpectedly moved by looking long and hard at the creature he’s chasing when he’s supposed to be taking aim with his rifle, Na lingers over these alien faces to instill compassion. But even if he does, he continually undermines it, giving his his characters, including Chief Ko, so many familiar action movie one-liners that he seems to suggest these aliens really are just brainless beasts to be dispatched. The sequence in which Chief Ko enlists a doctor to perform an alien autopsy yields ferocious blood-splattered comedy, though the movie itself does not seem to know what we’re supposed to be laughing about.
The monotony of the overstretched conclusion, meanwhile, is ironic because “Hope” leaves us not just with myriad loose ends and unresolved feelings but literally drops a whole other gigantic question right out of the sky. When this question arrives, it will leave you feeling like the characters on screen, literally unsure what you are seeing in more ways than one. This lack of resolution, though, leaving the human characters spiritually stranded, running along a road toward figurative points unknown, conjures the sensation of ontological response that we are generally told would go hand-in-hand with the discovery of not being alone in the universe while simultaneously imparting the unmistakable sense that they are not really the protagonists in this story. In that way, the whole two-and-a-half hours plus might have paradoxically locked into place without locking anything into place at all. Except that afterwards, I discovered “Hope” was merely set-up for a sequel, a post-movie revelation as the most predictable revelation possible, leaving me not only disappointed but retroactively insulted, unmasking a movie without even the courage of its seeming enigmatic conviction.

